This is an alternate universe Soul Eater roleplay. Sort of. It actually follows the final events of the manga 100 years later. Things seem to be going great. So great that witches who have somehow found their way to a path not riddled with chaos and destruction are allowed to attend the DWMA as students. Some have even taken to becoming meisters, and with all of the mingling, there have been many cases of weapons being born with magical powers. The world is evolving under the watchful eye of Death the Kid, now known simply as Lord Reaper. Will you embrace the new way of the world, or will you get left behind?
PARTIAL-WEAPON FORM: A partial transformation usually means that your character can transform a certain body part into a part of your character's weapon form. If a character is more advanced, they can partially transform multiple areas of their body at the same time.
RESONANCE: Soul resonances are tricky. The ability should be listed with a weapon, but needs a meister and a weapon to happen. These are incredibly strong abilities and may be stronger depending on the meister used.
SELF-RESONATING: Some extremely advanced weapons may have the ability to self-resonate. This means they can use their resonance abilities on their own. This can only be obtained by mastering a regular resonance.
WITCH: SOUL PROTECT: The spell surrounds a witch's soul, making their wavelength completely disappear. Their soul is then camouflaged as a normal, human soul. The spell was created to counter the Soul Perception ability. The spell is powerful enough to evade detection from even extremely skilled meisters. However, a witch under soul protect cannot use their own magic. This ability doesn't have as much use as it once had. But sometimes it can be used tactically.
FLIGHT: Some witches have the ability to fly. They can do this by levitating, summoning a familiar or using an enchanted object (I.E a broom).
After a long break, I have decided to reopen So-Scandalous and I am eager to welcome the new and the old. I am giving old members a month before I post an activity check and purge the board of unused characters and threads. After that, I will begin advertising once again and, hopefully, pull in some new members!
If you're a returning member, PM this account and let me know who you are and which characters are yours. Sorry for the previous, sudden disappearance. If life circumstances gives me cause to leave again I will try and give a notice next time. With that said, I think So Scandalous is in desperate need of staff-team members who can stick around more than I or any of the old members. So, if you have free time and would like to help, please let me know!
BEGINNER: When describing an ability that is considered a "beginner" ability, use phrases like "low powered", "weak" and etc. For example, a meister with a beginner level Soul Perception would only be able to make out that souls are present and not be able to pick through soul traits of a person. INTERMEDIATE: A person that has reached this level in an ability has a basic understanding of the ability. They may possess the knowledge to implement the ability further than that, but the ability itself is not super strong. MASTER: The mastery of an ability means that you have studied and learned how to implement an ability to its fullest potential.
CANON ABILITIES
MEISTER: SOUL PERCEPTION: By focusing on an individual soul, a skilled Soul Perception practitioner can actually 'read' a soul and make accurate judgments about the person's characteristics, personality and Soul Wavelength. Knowing the Wavelength of a soul can allow a skilled meister to match or disrupt the opponent's Wavelength in or outside of combat, making it a valuable skill in analyzing the opponent.
SOUL PURGE: By resonating with one's own soul the user can drive their own chaotic soul wavelength directly into an opponent's body through a physical strike on them. The purposefully incompatible Wavelength can cause strong direct and internal damage.
SELF RESONANCE: A Meister who can resonate with themselves, without the use of a weapon.
WEAPON: WEAPON FORM: The type of weapon your character can turn into.
MULTI-WEAPON FORM: If your character has multiple forms you will need to explain each of them.
PARTIAL-WEAPON FORM: A partial transformation usually means that your character can transform a certain body part into a part of your character's weapon form. If a character is more advanced, they can partially transform multiple areas of their body at the same time.
RESONANCE: Soul resonances are tricky. The ability should be listed with a weapon, but needs a meister and a weapon to happen. These are incredibly strong abilities and may be stronger depending on the meister used.
SELF-RESONATING: Some extremely advanced weapons may have the ability to self-resonate. This means they can use their resonance abilities on their own. This can only be obtained by mastering a regular resonance.
WITCH: SOUL PROTECT: The spell surrounds a witch's soul, making their wavelength completely disappear. Their soul is then camouflaged as a normal, human soul. The spell was created to counter the Soul Perception ability. The spell is powerful enough to evade detection from even extremely skilled meisters. However, a witch under soul protect cannot use their own magic. This ability doesn't have as much use as it once had. But sometimes it can be used tactically.
FLIGHT: Some witches have the ability to fly. They can do this by levitating, summoning a familiar or using an enchanted object (I.E a broom).
If you want to affiliate with us, please respond to this thread including a link to your forum so we can verify that you have placed our banner on your site. Please note that if your site goes inactive we will remove your banner. If activity picks up, feel free to reapply.
Here's a list that explains what character classes are wanted and which are not being accepted right now. Certain characters may need specific personality traits and abilities. Anything you need to know will be listed here.
CLASS ONE: 0/8 CLASS TWO: ACCEPTING APPLICATIONS CLASS THREE: ACCEPTING APPLICATIONS CLASS FOUR: ACCEPTING APPLICATIONS CLASS FIVE: ACCEPTING APPLICATIONS CLASS SIX: ACCEPTING APPLICATIONS
TEACHERS: 0/6 CLASS ONE TEACHER: Has to be powerful and intelligent. Has respect of Class One. Female or Male, at least 30 years old. Should probably be a meister with decent magical abilities. Very fair and seemingly nice. CLASS TWO TEACHER: Arrogant and hard-headed. Easily mad. Demands respect from his/her students. Strong, probably slow. Leads his or her students with an iron fist. Does not accept failure. Probably around 23-25 years old. Can be weapon or meister. CLASS THREE TEACHER: Witch. Uses very powerful destructive magic. Age is unknown, but probably older than 200. Enjoys blowing things up, but has a tight control over her pull to destruction, surprisingly enough. A little eccentric, but also sort of sadistic. Enjoys pushing her students to the limit. Class Three is mostly scared of her, but still respects her. Has been around way before the school allowed witches. CLASS FOUR TEACHER: Witch. Age is probably around 87. Very kind and gentle hearted. She also works as the school nurse. Possesses strong healing magic. She's nice but not easily taken advantage of. CLASS FIVE TEACHER: Silly. Can be male or female, meister or weapon. Very positive. Always pushing students to do better. Comedian. Possesses decent abilities. CLASS SIX TEACHER: Human. Male or female. Quiet, good at teaching. Works with kids all ages. Over-protective of students. Kind of a cry baby. Over-emotional. Extremely intelligent. No abilities, but can definitely fight when needed.
SCIENTISTS: 0/12 LAB SUPERVISOR: Scientist. Female. Quirky, with a dark side. Very inquisitive. Has a good head for business despite seeming carefree. Witch. Age is unknown, but over 100. ANYTHING GOES, JUST NEED ABOUT 12.
CITIZENS: ACCEPTING APPLICATIONS
Last Edit: Aug 14, 2015 20:18:53 GMT by WANDERLUST
Here you can figure out where to start and where to go after that and more. First of all, you'll want to view the PLOT & SETTING of the school on page 2. Once you've read up on that and have grasped an understanding of what is going on, you should read over the RULES located on page 3. Once that is done, you should read over different types of students you may find at the DWMA. You will also need to read over the different classes of the school and get an idea of where you think you may fit in the best. You can find that information in the MEMBERGROUPS & CHARACTER CLASSES section of the handbook on page 4. If you have any questions, you can refer to the FAQ located on page 5 of the handbook. You may find the answers you're looking for there, if not you can always submit a question in writing by dropping it in the QUESTION BOX located in the front office or hunt down a member of staff and ask them for assistance.
Ready to enroll? Well then get an APPLICATION, make sure you fill in the right information for your class! Any information you may need when applying should be located on the application, just read the fine print! Once you have been accepted into the Academy, please provide any remaining information that is needed to complete your enrollment. Submit a response to FACECLAIM, once that is done, your enrollment process should be completed.
Welcome to the Death Weapon Meister Academy! We hope you enjoy your stay. We appreciate your help in keeping the world at a perfect balance between good and evil.
► Make a new thread in the Character Advancement board using the form below. ► List all of your character abilities in the form, including the ones you listed in the character application. ► Update each ability only when you have received staff approval. ► If you're told to slow it down or change an ability, please do not argue with the staff team. It is fine to point out a reason that perhaps a staff member overlooked for your character to have a certain ability, but once the staff team member has made a decision respect it.
Please claim your faces! We don't want exact duplicates of people running around. Use the following format and reply to this post when you're ready to! series name - face claim name - [a href="#"]character name[/a]
Life at the DWMA has become a melting pot of sorts. With the addition of Witches to the school, relations were started between all students, unbreakable bonds were formed. Because of this nearly all inhabitants of the DWMA possess witch-like traits; they can use a small amount of magic. The Academy has changed dramatically since Lord Reaper has assumed control of the school. It is now a diverse place with very diverse students. Things are not as black and white as they once were.
The character classes that a member is allowed to create are as follows: Meister, Weapon, Witch and Human. Evil Humans, Kishin Eggs and Rogue Witches are all apart of the universe but they are not playable characters and will not become playable in the future. The reason for this is because we want to keep things inside of Death City as much as possible, focusing on the school life of the students in the DWMA primarily. Please be aware that partnering up your characters is no longer necessary for your character's to grow stronger. With the addition of magical abilities to all students, most students can hold their own in battle. Group resonances are still a large part of school life at times and there are some students who decide to partner up. There may also be times your character must partner up with someone for a brief time for a mission or to simply strengthen certain character abilities.
There are still students who attend class who only possess the abilities of a witch, however there are many more meisters and weapons. Keep that in mind while deciding which type of character you want to make. If too many pure blood witches are being made we will place a temporary ban on them until more meisters and weapons are created.
80 Years have passed since witches started at the Academy. Currently students who attend the school are from about the 4th generation of meisters and weapons being born with these abilities. At this point it's more abnormal for a student not to possess these abilities than it is for them to have them.
MEMBERGROUPS
MEISTER
Meisters possess all the abilities of a regular meister. For example, Soul Perception, Soul Purge, etc plus the addition of one magical ability. Meisters excel at wielding weapons and can usually develop their meister-related abilities fairly quickly. The magical abilities they possess may be helpful but not very powerful. Eventually a meister may perfect his magic or even learn more, but it is very hard for a meister to do so. It takes time and an extreme amount of effort. Starting out, Meisters are allowed 3 meister related abilities, plus 2 magical abilities.
WEAPON
Weapons have always possessed magic-like traits. Long ago they were created through the use of magic. These individuals possess the power to transform into weapons. Because of the witch blood coursing through their veins now, they can use magic much like meisters can. However they, too, cannot use very powerful magic. The existence of weapons with more than 1 weapon form has even become less rare of an occurrence. If a weapon's gene-pool possesses the right concentration of multi-form weapons then they will likely have them too, although they are harder to unlock than their original form and even harder to control.Weapons can have 3 abilities related to their weapon form and 2 additional magical abilities. Being able to transform into their weapon form counts as a freebie, but if you want your weapon to be able to partially transform parts of their body that counts towards one of the 3 abilities you are allotted.
WITCH
Truthfully a pureblood witch is a rare sight at the Academy, but they do exist. Witches do not possess abilities of weapons or meisters but they do have a natural affinity for magic. Unlike other students at the Academy, Witches can use powerful magic. Witches can wield weapons, but not very effectively. Very few witches can successfully complete a soul resonance. A new DWMA witch can use up to 5 magical spells, plus soul protect and flight.
HUMAN
A human is, well, a human. They do not possess any abilities, but they may have their own ways of protecting themselves.
CHARACTER CLASSES
CLASS 1
Class One is comprised of the school's "elite students". Meisters, weapons and even Witches all make up this class and are the best of the best at whatever they do. Weapons who are about to go through the change from a regular weapon to a Deathscythe are always apart of this class. Weapons who are Deathscythes but still attending classes remain in this class. Class One is often assigned to very difficult missions and is the smallest class of the school, usually containing only 7 or 8 members.
CLASS 2
This class is primarily made up of weapons and meisters. These students possess a decent amount of ability and are normally the first ones in line for missions. This class also has the highest mortality rate. Class Two is the largest class at the Academy, often containing 20+ students. Because of the size of this class, Lord Reaper had to create a larger class-area for its students. Witches that wish to wield weapons and show decent ability in doing so are placed in this class.
CLASS 3
Class Three is one of the two classes made up entirely by witches. This class focuses on destructive magic types and controlling the sway of their magic. It is imperative that a witch keeps her pull to destruction and chaos under check at all times. In this class these students are shown how to do so.
CLASS 4
This class is the other class made up of witches. This class is made up of witches who possess support-like magic. They heal their comrades and can gift special abilities to them for a short time. These witches do not fight the pull to madness like witches of Class Three. This is due to the nature of their abilities. Mostly they just want to help others. Missions this class may take usually have to do with helping other classes. They may be called out to provide an added boost to another class or asked to retrieve a certain group that may be injured and bring them back to the school.
CLASS 5
Class Five contains students with little ability. They are often looked down on by the other battle-classes and are hardly ever asked to go out on missions. These students may not have their most basic abilities mastered or are simply lazy and do not care enough to advance. Students in this class may be called to arms if things look bad for Second Class, however this is a very rare occasion. Mostly, these students are told to practice and learn to hone their abilities so that they can be placed into a different class. Many students start out in this class.
CLASS 6
Class Six is made up of many different people. Citizens of Death City can send their children to the school where they are taught basic things that are taught at any school. These students may not possess any ability as a weapon, meister or even a witch. Students who do not possess the ability of a weapon or a witch may still learn how to wield a weapon. If a student enrolls into the Academy as this type of student they generally do not have any wish to fight or even progress their ability. They simply need an education.
TEACHER
The DWMA has six teacher employed with them. Each class group has its own assigned teacher. These teachers possess abilities necessary to run their class. Teachers at the DWMA were once students of merit. They were all once a part of Class One and are very strong and sometimes scary.
LAB EMPLOYEE
An employee of Soul Production Laboratory. There are numerous scientist of the lab who are well paid to keep the goings-on of the lab quiet to the public. There is also an elite security team and a janitorial team. Everyone employed at the lab never talk about what they see or hear there. Their silence only adds more to the lab's air of mystery.
CITIZEN
Death City is a large place brimming with daily life of its citizens. A citizen can have abilities of a meister, witch or a weapon or they can be just an average human being trying to make it in the world.
Last Edit: Aug 14, 2015 19:15:49 GMT by WANDERLUST